Search results for "Media content"
showing 10 items of 13 documents
Immersion and emotion: their impact on the sense of presence.
2005
The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have …
From Mood to Meaning: The Changing Model of the User in Entertainment Research
2015
In recent years, entertainment theory has undergone a paradigmatic shift: The traditional conceptualization of entertainment as an exclusively pleasurable affective state has been significantly extended by recent two-factor models. These models have introduced a second dimension of entertainment that incorporates more complex nonhedonic experiences, such as the search for meaning or intrinsic need satisfaction. They have not only crucially altered the way communication scholars conceptualize the audience of media entertainment but also our discipline's view on the effects of entertaining media content. The present article discusses the implications of this changing model of the media user b…
Media-induced recovery: The effects of positive versus negative media stimuli on recovery experience, cognitive performance, and energetic arousal.
2017
Recent research has demonstrated that the use of hedonically positive interactive media content contributes to the satisfaction of recovery needs and is associated with recovery outcomes such as higher levels of cognitive performance and increased energetic arousal. The recovery effects of noninteractive media stimuli as well as of media content with negative affective valence, however, are less clear. The present investigation addressed this limitation of prior research on
Sharing media content in social media: The challenges and opportunities of user-distributed content (UDC)
2017
The article explores the distribution of mass media content by the online audience that connects by using the different social platforms, such as Facebook, Twitter and WhatsApp. The focus is on the new and developing concept of user-distributed content (UDC). From the viewpoint of media organisations, UDC is a process by which the mass media converge with online social networks through the intentional use of social media services and platforms in an effort to expand the distribution of media content. UDC does not have a long trajectory as a study object in media studies. The study suggests that practices related to UDC can be more strongly incorporated into management and journalism in main…
Integrated Reputation Analysis at Daimler
2011
Einwiller and Kuhn then describe how Daimler has developed “SCORA,” its integrated system for corporate reputation analysis. To establish the system, Daimler firstly had to determine target variables, influencing factors, and relevant stakeholder groups. The authors explain how their company has identified relevant regions, benchmarks, and the appropriate methodology for its tool. “SCORA” combines media content analysis and stakeholder surveying to fully capture Daimler’s reputation. It additionally reveals relations between stakeholders’ perceptions and the depiction of the car manufacturer in the media. An example of such an analysis concludes this chapter.
The disclosure paradox: how persuasion knowledge mediates disclosure effects in sponsored media content
2020
Persuasion knowledge is an established construct in the explanation of recipients’ coping with persuasive communication. It gains particular importance when persuasion attempts are covert. This is ...
Violence as Media Content, Effects of
2012
Disinformation in Facebook Ads in the 2019 Spanish General Election Campaigns
2021
Producción Científica
Is It Really That Funny? Laughter, Emotional Contagion, and Heuristic Processing During Shared Media Use
2017
ABSTRACTWhen people use humorous media content, their behavior and assessments of the content may depend on the emotional expressions (e.g., laughter) of those around them. In a laboratory experiment in which 80 participants watched a movie clip with a confederate who either laughed or remained silent, we identified two parallel processes. The confederate’s laughter induced behavioral responses in our participants (laughing or smiling). Through those responses, a corresponding appraisal of the media content was generated: The content was rated funnier in comparison to situations in which the confederate did not laugh. This effect corresponds to emotional contagion processes and was especial…
'A Shared Reality between a Journalist and the Audience': How Live Journalism Reimagines News Stories
2021
Live journalism is a new journalistic genre in which journalists present news stories to a live audience. This article investigates the journalistic manuscripts of live journalism performances. With the focus on texts, the article reaches beyond the live performance to explore the wider implications and potentials pioneered by live journalists. The data were gathered from <em>Musta laatikko</em> (‘Black Box’) manuscripts, a live journalism production by the Finnish newspaper <em>Helsingin Sanomat</em>. The manuscripts were analysed as <em>eudaimonic journalism</em> through four conceptual dimensions: self-transcendence, autonomy, competence, and relatedne…